Someone in your group
is lying to everyone.
Hogwarts drops a Death Eater into your Telegram group, hidden behind a friend's name. Every night, secret roles act by DM. Every morning, someone's missing. Find them before they find you.
🌙 Night falls over Hogwarts. Check your DM.
🌙 Choose your target. This is final.
Darcie
✅ Target locked: Darcie.
🌅 Morning breaks over Hogwarts.
💀 Darcie was found petrified. She was a 🧙 Healer.
Every round is the same shape.
Every round feels different.
Four phases, repeating until one side wins. No two nights play out the same, because the roles in play — and who's still breathing — change every time.
🌙 Everyone with a power acts
Death Eaters vote on a curse. A Healer shields someone. An Auror investigates or strikes. Every choice is final the second you make it.
🌅 The castle counts its dead
Roles are revealed the instant someone falls — no waiting, no ambiguity. Sometimes nobody falls at all. That's a clue too.
🕯️ The Great Hall argues
Discuss, accuse, deploy a Patronus for one honest answer — then vote. Voting is private, but the group watches every name land in real time.
Ten roles. An economy. A memory that doesn't fade.
Hogwarts isn't just a night-and-day loop — it's a game people keep coming back to.
10 roles, 3 sides
The Order, the Death Eaters, and a handful of neutrals playing entirely their own game. Bigger groups unlock rarer roles automatically.
Points buy real leverage
Win games, earn points, spend them on charms that hide you, protect you, or force a confession out of someone else.
A leaderboard that resets — and one that doesn't
Climb the monthly leaderboard for bragging rights, or check your all-time career record. Past champions live on permanently.